| General Lothaire, the Eagle-Bearer | Boss (two phases) | Chapter I: Revival finale | Manage the spawn of his rage, keep Target Lock on the General, and use Stasis to buy space when you're swarmed. |
| High Justicar Aurelius, Last of the Faithful | Boss | Demo's parry check | Bait his sword strings, parry to break Posture, then punish with Critical Attacks. Patience over aggression. |
| Carrion | Field threat | Immune to blades | Burn it — the Fire Transmutation (or any ignite) melts the mass holding it together. |
| Eternal Guardsman | Elite fencer | Elite enemy | Parry its strikes to break Posture, then punish; don't trade blows. |
| Howler | Pack hunter | Hunts in packs | Don't get surrounded — use openings or Stasis to thin the pack. |
| Lancer | Field threat | Between you and the bosses | No specific counter published in the demo journal (entry only). |
| Risen Grenadier | Ranged field threat | Grenade thrower | Close the distance while dodging its throws — it hits hard up close. |
| Risen Musketeer | Ranged field threat | Musket user | Its slow reload is your window — close the gap the moment it fires. |
| Risen Sapeur | Heavy field threat | Barricade-breaker | Dodge rather than block — its blows break your guard. |
| Risen Soldier | Standard field threat | Sabre fighter | Parry its basics and counter. |
| Shambling Villager | Weak field threat | Plague-ridden civilians | Little threat alone, but they can pile on — clear them quickly. |
| Smallsword | Field threat | Between you and the bosses | No specific counter published in the demo journal (entry only). |
| Volunteer Brute | Heavy field threat | Greatsword wielder | Duck its wide swings and strike in the gaps. |
| The Relentless | Elite loyalist | Greatswords and concealed faces | No specific counter published in the demo journal (entry only). |